Sunday 12 February 2012

Gameplay







The game is a third-person shooter for most of the game, except when aiming using sights or firing from cover at which point the game switches to a first-person camera in order to facilitate more precise aiming. Cover can be partially destroyed, forcing the players to constantly seek other hiding spots. A new feature in the series is the "optical camouflage", a form of active camouflage which allows the Ghosts to become almost invisible. According to the game designer Rafael Morado, the optical camo technology, however, is still a prototype and there are as many disadvantages as there are advantages and its use will initially be extremely limited. For example, the camo will shut off when the player moves too quickly, fires their weapon, or when they are fired upon. According to writer Gabrielle Shrager, it is also possible to control drones.
During E3 2011 Ubisoft debuted Gunsmith. In Gunsmith, the player is able to customize their weapons, down to the gas management parts of every gun. This system also works with Xbox Kinect, which allows the player to customize weapons through hand gestures and voice commands. Gunsmith includes a virtual target range, in which players can test their weapons.

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